![]() ![]() Used by orcas, sperm whales and sea nettle jellyfish in the vanilla game. The number indicates the frequency of the occurrence. Ĭreature may be subject to beaching, becoming stranded on shores, where they will eventually air-drown. One can think of this as the duration of the baby stage.ĭefines a new name for a creature in baby state at the caste level. Setting a value to 0 disables the trigger.Īge at which creature is considered a child, the default is zero. The attacks will start occuring when at least one of the requirements is met. Specifies when a megabeast or semi-megabeast will attack the fortress. See below for valid subtokensīODYPART:BY_CATEGORY:HORN = the horn is used to attack (presuming the creature has one) Prevents the creature from attacking or frightening creatures with the tag.ĭefines the attack name, and the body part used. Typically applied to spoileriffic creatures.Įnables the creature to be kept in artificial hives by beekeepers. See Creature_variation_token#Arguments_and_conditional_tokens for how the subsequent arguments may be used.Īpplies the effects of all pending and tokens that have been defined in the current creature.Įnables the creature to breathe in water, but causes it to air-drown on dry land.Ĭauses the creature to be excluded from the object testing arena's creature spawning list. (optional) any amount of arbitrary argumentsĪpplies the specified creature variation.The last two tokens can be replaced by NO_END to have growth continue indefinitely. Ĭreates a noun for the appearance, and whether it is singular or plural. May or may not do anything significant at present.ĭetermines how important the appearance modifier is, for determining whether it shows up in the creature description. Model (Accepts DOMINANT_MORE, DOMINANT_LESS, and MIX)ĭefines a genetic model for the relevant appearance modifier(s).Īllows a creature to breathe both in and out of water (unlike ) - does not prevent drowning in magma.įorum post describing how description ranges work Instead of charging relentlessly at prey, the predator will wait till the prey is within a few squares before charging. If set, the creature will blink between its and its ALTTILE.įound on s who ambush their prey. Seems to be a separate value from / /, rather than implying them. ![]() Sets the creature to be active during the day, night, and twilight in Adventurer Mode. Makes the creature need alcohol to get through the working day it will choose to drink booze instead of water if possible. When viewing a tame creature with this token, the message "This animal isn't interested in your wishes" will appear instead of "This animal can't work" or "This animal is waiting to be trained". ![]() The basic requirements for adoption are intact, and the creature will only adopt individuals who have a preference for their species. Prevents tamed creature from being made available for adoption, instead allowing it to automatically adopt whoever it wants. Having a problem where my hunters will kill animals and bring the remains to the refuse pile i have setup near my butcher shops, my butchers will not use the remains, i have about 60 butcher animal jobs setup through my manager but when they queue up it says needs unrotten butcherable nearby, i know there is an issue with certain corpses not being used for other reasons but this is the first time i have had corpses of animals that were hunted not be usedģ.Contents A B C D E F G H I J K L M N O P Q R S T U V W X Y Z top Main | My View | View Issues | Change Log | RoadmapĠ006156: hunted animals not being butchered Anonymous | Login | Signup for a new account ![]()
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